Prepare enough paper for everyone to have about 10 boxes per round. As the group is gathering, distribute sheets of paper to each player. Tell the players to sit silently and sketch out as many ideas as they can until the timer ends — with the goal of reaching 6-8 ideas.
Part of the reason we end up with under-developed ideas is that we stick with the first good idea we have — rather than taking the time to explore complementary approaches.
6-8-5 is designed to combat this pattern by forcing us to generate lots of ideas in a short period of time.
It defines what we do, how we do it, and why we do it.
Language is the bedrock of our cultures and societies.
It’s designed to keep players on task by limiting them to sketch in small boxes and work fast in a limited amount of time.
6-8-5 can be used on any product or concept that you want to brainstorm, and have the best results with a heterogenous group (people from product, marketing, engineering, design…).Object of Play The Semantic Environment Canvas will help you understand the language, rules, and power dynamics that make it possible for people to accomplish their purposes in particular situations—or hinder them from doing so. If you have more than six people, consider breaking them into groups and assigning separate environments to each group.Duration of Play 20 minutes – 40 minutes Materials Required To run a good session, you will need: Strategy When collaborating, people must be clear they’re using language in the same ways.Through this exercise, a group will create a memorable, visual story of their core process.After it is completed, this artifact can be used to identify opportunities to improve or educate others involved in the process.Any activity that is not directly related to the forward motion of the object can be noted and then tied off.If possible, add a ticking clock to the story to help pace the flow.As with fish in water, we go about our daily business without paying much attention to the language around us and how it influences us.Information architect and author, Jorge Arango developed Semantic Environment Mapping years ago to make visible the everyday language through which we so naively swim.Tell players that the goal with 6-8-5 is to generate between 6-8 ideas (related to the meeting objective) in 5 minutes. The group can ask questions of each player, but this is not a time for a larger brainstorming session. Players can further develop any ideas that were presented by the group as a whole or can sketch new ideas that emerged since the last round.They can continue to work on separate ideas, or begin working on the same idea.